Paladin

Paladin

Base Ability: Herald of light: The Player emits light

Choose 2 Weapon: Mace, Long sword, Arming Sword, War hammer, Axe, Spear, Glaive

Shield: Tower shield

Armour: Paladin Plate armour or Chain mail

Stats modifiers: Constitution +2, Strength +1, Dexterity +0, Intelligence -1, Wisdom +1

Choose 2 Level 0 Abilities:

Lay Hands On, Heal an ally for 20 points of health takes 15 manna. 2-5 miss, 6-10 heals for 10, 11-15 heals for 15, 16-19 heals for 20.

Blinding Light, Blind target opponent for 3 turns takes 5 manna. 2-5 miss, 6-10 blinds for a turn, 11-15 blinds for 2 turns, 16-19 blinds for 3 turns.

Holy Hand Grab, on to an opponent and deal 5 damage takes 3 manna. 2-5 miss, 6-10 Deals 1 damage, 11-15 deals 2 damage, 16-19 deals 5 damage.

Swift Justice Quickly, stabs and greatly injures an opponent takes all remaining manna to use. CANNOT MISS ALSO MAKES PLAYER UNCONSCIOUS WHILE HALVING WHATEVER HEALTH THE PLAYER HAS LEFT AND CAPS THE PLAYER'S MANNA AT 15 FOR 1.5 DAYS. 2-5 permanently blinds target dealing 10 damage, 6-10 permanently blinds and bleeds target dealing 15 damage, 11-15 permanently blinds, bleeds, and deafens target dealing 20 damage, 16-19 "Disarms", blinds, bleeds, deafens and sets the opponent ablaze dealing 35 damage

Holy Heart, passive. Bleeding stops out of combat if the Player prays

Choose 1 LEVEL 1 Ability:

Heal, Heal yourself for 50 health. Using all remaining manna 2-5 heal for 10, 6-10 heal for 15, 11-15 heal for 30, 16-19 heal for 50

Holy Hand cannon, Summon a giant ballista made out of light. Using 50 manna 2-10 misses, 11-15 Deals 10 damage, 16-19 deals 20 damage. Holy Protector, passive Gain the attention of a group of enemies if a party member is below 30% health. Gain 5 hp a turn and gain 3 armour, but you damage is decreased by 5