Barbarian

Barbarian; The Barbarian doesn't get manna but instead stamina which starts off at 100 but unlike manna it can recharge during combat

Base Ability: Unhealed wounds, The Barbarian always has wounds that can be opened up with a simple touch. Always have 4 stacks of bleeding

NOTE: There is no damage overtime effect with bleeding

Choose 2 Weapons: Greatsword, Spear, Glaive or Siege Crossbow

Shield: none

Armour: Coat of Plates, Chain mail or Padded

Stats modifier: Constitution +2, Strength +2, Dexterity +2, Wisdom -5, Intelligence -5

Choose 2 level 0 abilities:

Charge Costs 10 stamina to stun an enemy dealing 5 damage 2-5 miss takes 5 damage, 6-10 deals 1 damage, 11-15 deals 3 damage and stuns for a turn, 16-19 deals 5 damage and stuns for 2 turns.

Blood-lust The player goes into a furry where all attacks cause double damage but can no longer tell friend from foe it also uses 50 stamina. It requires two dice roll for every attack 2-5 hits an ally for 5, 6-10 hits an enemy and an ally, 11-15 hits an enemy, 16-19 hits an enemy and causes bleeding.

Unearthly Roar The player unleashes a shout that deafens and confuses all in the area for a turn. Uses 20 stamina 2-10 effects allies 11-19 Only effects opponents.

Legendary Strength Passive Can carry and throw anything smaller than 10 Feet/3 Meters but slows the player down to a crawl in the process