Daemoninc Knight

Daemonic Knight;

Base Ability: Herald of Flame

Choose 2 Weapon: Mace, Warhammer, spear, Glaive

Shield: Tower shield

Armour: Daemonic Plate armour

Stats modifier: Constitution +2, Strength +2, Dexterity +2, Intelligence -1, Wisdom -5

Choose 2 Level 0 Abilities:

Daemonic Touch, Take health from an ally or opponent. cost 10 mana 2-5 miss, 6-10 heals for 10 damages for 5, 11-15 heals for 15 damages for 10, 16-19 heals for 20 damages for 20.

Blinding Light, Blind target opponent for 3 turns takes 5 manna. 2-5 miss, 6-10 blinds for a turn, 11-15 blinds for 2 turns, 16-19 blinds for 3 turns.

Burning brawl, The player gets set ablaze and drops all weapons to beat the shit out of an opponent and dealing 5 damage and setting the target ablaze takes 5 manna. 2-5 miss, 6-10 Deals 1 damage sets target on-fire for a turn, 11-15 deals 2 damage sets target on-fire for 3 turns, 16-19 deals 5 damage and sets opponent ablaze for 5 turns.

The Furies of Hell, The player uses it and greatly injures anyone hit takes all remaining manna to use. CANNOT MISS ALSO MAKES PLAYER UNCONSCIOUS AND LEAVES THE PLAYER'S HEALTH AT 1 AND CAPS THE PLAYER'S MANNA AT 0 FOR 1.5 DAYS. 2-5 Permanently sets the target ablaze dealing 15 damage, 6-10 permanently set the target ablaze and deals 20 damage, 11-15 permanently sets the target ablaze, bleeds, and deafens target dealing 25 damage, 16-19 "Disarms", bleeds, deafens and sets the opponent ablaze dealing 35 damage

Unholy Heart, passive Give opponents bleeding and gain +2 to every attack roll if the Player prays